Real-Time Collision Deformations using Graphics Hardware
نویسندگان
چکیده
We present a method for efficiently simulating minor deformations that result from collisions. Our method alters only bump maps and leaves mesh geometry unchanged. It is well suited to games because although the results are not physically correct, they are plausible and are computed in real-time. In a real-time simulation the CPU already carries a high load due to game logic, I/O, and physical simulation. To achieve high performance, we move the deformation computation off the CPU. The task of computing surface deformations and collisions for physics is very similar to that of rendering computational solid geometry objects. We exploit this observation by “rendering” the intersection to an off-screen buffer using graphics hardware and parallel texture map operations.
منابع مشابه
CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a frequent impediment to efficient implementation of real-time graphics applications. We describe how graphics hardware can be used as a geometric co-processor to carry out the bulk of the computation involved with collision d...
متن کاملTRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 1 Real - time elastic deformationsof soft tissues for surgery
In this paper, we describe a new method for surgery simulation including a volumetric model built from medical images and an elastic modeling of the deformations. The physical model is based on elasticity theory which suitably links the shape of deformable bodies and the forces associated with the deformation. A real-time computation of the deformation is possible thanks to a pre-processing of ...
متن کاملStreaming Collision Detection Using Programmable GPU
Real-time collision detection is required by most of all computer graphics applications. However, the current collision detection methods still have difficulties in achieving real time. Recent advances in programmable graphics hardware (GPU) make it possible to be used in general-purpose computation. In this paper, we explore to solve the collision detection problem with programmable GPUs. An a...
متن کاملReal Time Droplet Animation on a Glass Pane
All sentences or passages quoted in this report from other people's work have been specifically acknowledged by clear cross-referencing to author, work and page(s). Any illustrations which are not the work of the author of this report have been used with the explicit permission of the originator and are specifically acknowledged. I understand that failure to do this amounts to plagiarism and wi...
متن کاملA Smart Voxelization Algorithm
In this paper we present a real-time voxelization algorithm which is implemented with newest programmable graphics hardware. The algorithm first converts geometric model into discrete voxel space. The resultant voxels are then encoded as 2D textures and stored in three intermediate sheet buffers called directional sheet buffers according the orientation of the boundary surface. These buffers ar...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- J. Graphics Tools
دوره 10 شماره
صفحات -
تاریخ انتشار 2005